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Outward
Andrey Lappo написал(а) к All в Apr 15 18:26:25 по местному времени:
Симулятор рядового искателя приключений с поддержкой кооперативной игры в открытом фентезийном мире от канадской команды Nine Dots Canada. Это именно то, для чего я в "The Elder Scrolls 5: Skyrim" первым делом ставил для пущего реализма "Комплексные потребности", "Frostfall", "Sabre Gear Backpack" и т. п.: усталость, обезвоживание, голод, гипо- и гипертермия, износ, ремонт с использованием инструментов и расходных материалов, отравления от плохо приготовленной пищи или некипяченой воды, от руки рисованные карты безо всякой дополненной реальности в виде метки текущего местонахождения... - все то, что в "героических" историях опускается как саги недостойное. Все то, что собственно составляет большую часть жизни. Однако, надеюсь, до сна в реальном времени и справления нужды разработчики приземлять игрока в этом симуляторе средневекового бомжа не станут. Задания будут выполняться, как в Blade Runner, так что набрать кучу мелких заданий а потом в течение нескольких игровых лет выполнять их не получится. Сохранений как таковых не будет, прогресс автоматически сохраняется, перезаписывая предыдущие состояния. Убивать вас никто не будет. Ограбят, изувечат, оттащат в укромное место, где вы придете в себя, схватитесь за голову и пожалеете, что не умерли. > From simulating the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It's not just combat, it's not just survival, it's both and more. > Both Online and Local. Нunt while your friend is setting up camp or explore while the other stands guard over your gear.You are free to split up and roam miles apart from each other. > You can't simply save/reload before a tough choice or fight. The game is constantly saving and overwriting. (But - A. L.) death and retirement doesn't mean the end of your adventures. Pass down your gear and teach your skills to the next generation. > No one is standing around waiting for you to come along and save them. If you aren't there or choose to ignore those in need, life goes on without you. > Aurai is a vast section of land home to a a variety of biomes. From the coastal town of Cierzo to the barren deserts of Levant. It's regions are shaped in real time by it's climate and weather. > The land Aurai is dynamically changing throughout time. For example, during the winter snow not only covers the ground but builds up flake by flake until it covers every ridge and fills every tree. As each day passes you can visually see a shift in the environment. > Aurai itself is a harsh, near inhospitable land, sometimes due to its weather, sometimes due to the hostility of the creatures that inhabit it, and sometimes due to the opportunistic nature of men. > Нundreds of years ago, the Scourge appeared in the northeast of Aurai, destroying what little stability the region had. Resources became scarce as trade caravans were attacked on the roads by both the natural wildlife and creatures from the Scourge. > Today, the region is slowly stabilizing, having only periodic fighting between villages rather than all out chaos. Political tensions are high and every village is fighting for a better life for its people. You as a player are being placed right in the middle of that conflict. https://www.kickstarter.com/projects...turer-life-sim > Your life isn't only about killing monsters and looting: you need to eat, drink and sleep; preparing accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures. http://www.ninedotsstudio.com/#!outward/c1mh --- Regards, Andrey Lappo mailto:2:5020/2141.44@fidonet --- wfido |