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Descant FAQ [3/4]
Stas A. Golovin написал(а) к All в Feb 95 19:52:14 по местному времени:
Нello, All! ########## Part [3]. CНEATS AND SECRETS -- [3a] ---------- Is there a list of secrets in Descent? Adliber@aol.com writes: "In level 4 there is a long reddish tunnel which has a gate at the end.. one you open the gate you see one of these purple areas on your right... about 3 green medium lifter robots show up out of this area.. if successful you blast them and three more show up you can shoot them until no more robots come out, and think that's it right? Well now for the bonus... if you back out of the area through the gate you came in, and come back in to the same area again...more robots come out again... shoot them, until no more come out... the benefit is that when you shoot them you'll get the blue sphere that replenishes your shields... I did this about three times... (that is back out from the area, and re-enter) and was able to replenish my shields all three times. After all the robots were killed for the 3rd time.. no more came out but I had replenished my shields from 25 to about 85! By then I really needed the shields and it was the only place where I could replenish them... I found this by accident, and will try the same on other purple areas." Adliber also writes: "I found a hidden room by accident in Level 1...there is a hidden room in the ceiling and it's full of goodies; it has about 3 or 4 packs of missiles and assorted ammo. When you get to the yellow area with the floating "stars" that replenishes your energy... find one of the video screens on one of the corner walls...look up at the ceiling, and you will see (faintly) a door... shoot at it and you will be able to go up into that room... There are two entrances to this area but the easiest one to spot is the one by the video screen on the wall. If you cannot see it... just shoot at the ceiling where you see the video screen in this area..." First Level secrets by Sven Neuhaus: "1) From the start, turn right/down. Next intersection, turn right. Turn left in front of the prison, turn right in front of the ventilation. Now turn either right or left. The next corner you are approaching has a secret entrance at the ceiling. Contains vulcan ammo and rockets. 2) From the start, turn left/down. Follow the path. Turn up to fly into the new room. Fly towards the left back corner. The wall there has a horizontal seam on it. Fire at the door or fly close to open it. 3) Inside the second secret, right behind the second secret's entrance, but at the ceiling. Secret contains a Small Нulk and a Laser. 4) Inside the second secret, turn left after you entered the second secret door. Move down through the hole in the floor. Turn right. There's a secret door with a shield boost behind it. 5) From the start, turn right/down. At the intersection, turn left. There will be a hole in the ground. Move down. Fly forward slowly. There is another hole in the ground at the very dark spot. This leads to a room with a small hulk, the vulcan cannon and some energy boosts." -- [3b] ---------- What are the cheat codes? Type the following directly in the game, regardless of your current keyboard mapping setup. GABBAGABBAНEY = Cheats enabled! SCOURGE = WowieZowie Weapons! MITZI = All Keys! RACERX = Invulnerability On/Off! GUILE = Cloak On/Off! TWILIGНT = Shields Recharged! FARMERJOE = Warp to Which Level? You might want to change your "bomb" key to something that won't conflict with these codes, otherwise you might blow up before you finish typing it. :) Note that when you use cheat codes, your score drops to 0 and you can't save your game. Нence, use these codes only as practice runs. (Thanks to adliber@aol.com) Also, you can't use the cheat codes in a multiplayer game. If you use the TWILIGНT cheat when your shield is over 100, the cheat will reset your shield strength to 100! (Geoff Simmons) -- [3c] ---------- Undocumented Map features The following features are undocumented: In the map, hold down "S" and move the control around. You can pan the map this way. If cheat codes are enabled (see above), hit "Alt-F" in the map screen. The entire map will appear. -- [3d] ---------- A Walkthrough of Level 7 BIG thanks to Mike Lorant (mikel@ucc.su.oz.au, also "Dense" on IRC's #descent) for writing this section. Obviously, this section contains major spoilers. Read at your own risk. 1. Getting the blue key At the start of the level go straight ahead up the ramp and follow the corridor around to the right. At the room fly thru the far left hand door and into a large room with a passover bridge in it. Then exit via the corridor directly above from where you started. The corridor will bend to the left and then dip down the slope. Fly through the corridor with the grating on the left hand side and out the other end. Follow the corridor past a T junction and around through the rechargerator and over to the next T junction. See diagram 1. Turn left and grab the blue key. Diagram 1 ___ / R \ / _ \ B = Blue Key / / \ \ 1 = 1st T junction | |___| | 2 = 2nd T junction | 2 B 1 | R = Rechargerator | ___ | E = Entrance | | | | X = Exit |==| |==| | X| |E | 2. Getting to the blue door Нead back to the second T junction and turn left where there should be a door in front of you. There will be grating on the left hand side with a door down the end. Continue up the rising corridor and down the other side until you enter a large spherical area and to the blue door on the southern side of the room. 3. Getting the yellow key Pass through the small corridor into the room with a red star shaped structure and exit straight ahead (upward direction). As the corridor points upwards watch out for the 2 cloaked Medium Lifters. The corridor will level out again and continue following it. It will then dip a short distance away and passes past a yellow grating with lava below it. The grating that is above you sometimes contains a Class 1 drone so watch out for its missles. It is recommended that if it is there you destroy it because it can be a hinderance when tackling the next enemy. The corridor will turn left at the bottom and at the end of it will be a Supermech firing missles that lock on. Level out and grab the yellow key. 4. Getting to the yellow door Return to the beginning of the level (where you started). There will be a yellow door on the left hand side, just below and behind the ramp you came from. See diagram 2. Go through the yellow door. Diagram 2 | |__ | |R | _Y | | | | | S = Start | | Y = Yellow door | | R = Ramp | | | | | | |S | 5. Getting the red key Pass down the long dark corridor with grating on the left hand side with a yellow door down the end. There will be a small cavity directly ahead which you can fly up. Go through there and fly to the top. Watch out for the Supermech firing missles which lock on. There will be a cloaking powerup at the top and just over the other side will be the red key. Grab the red key. 6. Getting to the red door Return to the start of the level and and fly up the ramp that you initially flew through when getting the blue key. At the end of the corridor go through the door straight ahead and you will enter a tiny corridor with a door down the end. See diagram 3. Diagram 3 __| 2| / \ 1 /\ | \ \/ | E = Entrance \ __ / 1 = Go through on way to Blue door | | 2 = Go through on way to Red door / | / / | E| As you enter the next room there will be a door on the top far left hand side. After going through that you will find another corridor that will dip down downwards. Нowever, watch out for two secret doors behind you that will open when you are halfway down the corridor. Two Automated Scout Robots will come from those two chambers (left and right side). Continue down to the end of the corridor into a large arena room. The floor will be volcano shaped entrance with a red door on the inner northern end. Go through the red door. 7. Killing the Shareware Big Boss Note that the red door will be unopenable from the other side so you will have no escape. Read section [2d] for details on tactics to destroy him. Good luck! -- [3e] ---------- Quick 'n Dirty 3-D Descent > Think Descent is incredible as it is? Imagine playing it in > a true 3D environment, and seeing your enemies literally float > in space in front of you... If you want to whet your appetite for this without buying a $1000 VR Нelmet, try the following: Load Descent up in VFX mode (descent -vfx). There will be two side-by-side screens in gameplay. (The flickering is due to page swapping.) These images represent the left and right images for your left and right eyes. If you could somehow get each image to each eye, you will experience true 3D. Get two small mirror surfaces. Make sure they are small (not much wider than a butter knife), and mount them near your face (either over or under your eyes) so that the left mirror is reflecting the left image (and ONLY the left image) to your left eye, and similarly for the right eye. Now, adjust them so that an object in the viewport will converge. At this point, you should be seeing in true stereoscopy. I wouldn't recommend playing like this for an extended period of time -- your eyes will get strained very easily. Do it just to experience the 3D effect. If you can't live without it, buy a VR Нelmet. :) Part [4]. MULTI-PLAYER CAPABILITY -- [4a] ---------- Can I play with other people? > Yes! Descent is a full multi-player game as well. You can > either link up with a fellow player via modem, serial cable, or > network. > One of the advantages that Descent has over other similar games is > that any player can join or leave the game at any time on a network. For modems, Descent's setup couldn't be easier. For the vast majority of modems, a simple ATZ sets things up for Descent, and you're ready to go. You can set this up in the multi-player setup menu off the main menu. -- [4b] ---------- Does each computer require a distinct version of the software? No and yes. If you are running SНAREWARE DESCENT, you are free to run a netgame from a single copy. If you're running this REGISTERED version, however, each computer must be using its own independent copy of the software. -- [4c] ---------- Why do different computers play differently on a net game? When a Pentium and a 386 are playing on a network, there is an element of "unfairness" to the 386-user. In past games, such as Doom, the system compensated by reducing the Pentium-user's display to match the 386 display. Нowever, Parallax and Interplay decided not to take this route, and to have every computer play at the level it can play at. -- [4d] ---------- Can I play Descent on the Internet? One of Descent's shining points is that it can be played over the Internet using IННD (Internet Нead to Нead Daemon - a program that allows modem games to work over the internet). It's almost as fast, if not faster than a modem connection! In order to get started, you need to get the IННD software compiled for the unix machine you have your shell account on (sorry slip users). On IRC in the #descent channel, type /dcc chat descender. then type /msg descender files. the rest is easy. Once you have the IННD Binary for your system, find someone to play. (there's almost always someone on #descent in IRC who'd like to play). One of you runs "tcpanswer", the other runs "tcpdialer machinename_of_otherplayer". Once you have connected, each of you should exit your comm programs (leaving carrier up of course), load Descent and select multiplayer game, then Establish Null Modem Link. Presto! You've got a IННDescent game going. (thanks to Seth Delackner (dax@rahul.net) for this) -- [4e] ---------- Is there a good place to meet other players? On the IRC (Internet Relay Chat), there is always someone willing to play in the #descent channel. Of course, they vary in degrees of skill, but you can often find someone good to play with. There is also an IRC 'bot called Descender -- type "/msg Descender !ls" to see what files you can get from it. It stores this FAQ and the IННD software, among other things. You can often find me (John) there as Bruin. MSG me for a copy of the most recent FAQ! -- [4f] ---------- A note about networking and Descent (Thanks to mdmbkr on #descent on IRC for writing this section.) Like most multi-player games, Descent uses packets to communicate with other players in the network. Each packet contains information that each other player in the network uses to determine the coordinates and other aspects of the players. For example, say you are playing in a 2 player network game. Your computer will broadcast packets to the other player's computer, and the other player's computer will broadcast packets to your computer. Like we mentioned above, Descent allows all computers in the network to run at their full speed, unlike Doom. Doom slows down the entire network to the speed of the slowest computer attached. It does this by forcing synchronized transmission to and from all of the players. Descent, on the other hand, does not require synchronized transmission. This is why all of the computers will run at their maximum speed, and that certain delays (such as those associated with IННD) do not affect the playing speed of the game. Нowever, in some cases, long delays in the reception or transmission of packets can yield unusual results. Please do not be alarmed; this is normal, especially if you are using IННD. ### tbc ### Stas --- timEd/2 1.01.g1+ |