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News on QUAKE
Boris Belyak написал(а) к All в Mar 95 12:27:24 по местному времени:
============================================================================= * Forwarded by Boris Belyak (2:5023/1.3) * Area : RU.GAME.DOOM (RU.GAME.DOOM) * From : Alexander Falcon, 2:5020/288.8 (Friday February 24 1995 21:27) ============================================================================= ============================================================================= * Forwarded by Alexander Falcon (2:5020/288.8) * Area : DOOM (DOOM) ============================================================================= Talk about the next id game QUAKE. Pure facts people. Direct quotes from id employees. Keep in mind that QUAKE is still in an early stage, so everything here could be a total lie. Quotes: John Romero The next game is going to blow DOOM all to he. DOOM totally sucks in comparison to our next game. QUAKE "The Fight For Justice!" QUAKE is going to be a bigger step over DOOM than DOOM was over Wolf3D. (Ya know --DOOM=pong.) We won't start developing QUAKE until Fall' 94... From idsoftware.com's. plan: on July 25th 6:14 p.m. John Carmack is currently designing the engine. Multiplayer should go something like this: Someone owns a fast server somewhere. You dial in and join the game in progress. Ten or more people at a time can be in the world. ....I have a question about QUAKE, you have been quoted as saying it'll support 100 players. Quote: John Carmack Not me, man. That sounds like something Romero would say. The truth is that we have no clue how many players it will support until we're done writing it. The game server will be well-geared to pay-for services where you have a nice server like a medium-end wordstation. It will allow more users and still offer smooth play. The required line speed will depend on a lot of factors. We'll have no idea how fast it will need to be unitl we've coded it. From doom-editing mailing list. QUAKE has gravity. Down is down. In QUAKE, we're aiming for a total D&D fantasy adventure and, yesk, there will be DRAGONS!!! (We hope. Remember we could be lying.:) That's how QUAKE will be programmed! Not ONE SINGLE BIT of information will be hard-coded--everything's external! We well supply a language compiler for the C-type language that we'll use for QUAKE'S external code modules. id software will NEVER AGAIN get ANY CODE programmed by an outside source (in DOOM, the only external id code was the sound code.) We will program our own sound code, but are planning to use the VESA sound spec. QUAKE will be client/server ONLY--even a single-player QUAKE session will, inreality, be aa clien/server setup with the client process and server process residing in the same system. We will make the setup as painless as possible. QUAKE's shareware EXE will only work with the shareware version, unless you register (the client), in which case you will be able to play the registered version and all the WAD'S available. Probably an oversight. QUAKE will use NONE of DOOM'S code. Except for memory zone allocation. The WAD utilities will be revised. > QUAKE will run well on a Pentium, but a 486 is required. It's just >a notch up from DOOM'S requirement: 386 required, 486 recommended. Нopefully, the initial shareware release will handle realy dynamic maps. id's QuakeNet will definitely have this ability. We're hoping to start another small company that is a pure 24-hour QuakeFest! (Нey- we want a piece of the action, too!) We're really targeting QUAKE to be the first home cable game--brought to you through your set-top box and played on your huge TV screen! > You will NEED a Pentium to play QUAKE. Everyone knows you don't >need one for DOOM either....but it doesn't hurt anything. > QUAKE is in true 3-D. Not faked DOOM 2-D/3-D. > QUAKE will not have one sprite in it-- all objects will be hi-res >3-D models. I didn't mention this before, but sound is a major integral part of the QUAKE design and, yes, you will be able to wear a heaadphone/microphone unit (which we will also sell--made by Koss) and speak to each other (over a LAN only)--but not as a headset comm. You will be "speaking into" the game world, so the closer you are to someone, the louder your voice is. And the monsters have ears too! STATUS OF QUAKE Aug 9th 11:38am John has a simple (slow) engine running. It uses converted DOOM maps and runs them with flats for textures. It looks REALLY cool. Quote: John The QUAKE-by-cable will definetely won't be in the first release--it's a couple years away at the least :) Quote: Jay Wilbur Aug 24 QUAKE is working. Carmack is testing the concepts. Нope the cleared up any question you had about QUAKE. It's gonna rock!!!!!!!!!!!!!!!! --- CmpQwk #UNREG UNREGISTERED EVALUATION COPY -+- + Origin: The PC Connection BBS - Martinez, GA. 706-860-3464 (1:360/24.0) ============================================================================= Привет, All! Да, тpебования у игpушек все pастут и pастут. Интеpесно когда она у нас появится. Boris. --- Эвристическая Машина 2.42 |
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News on QUAKE
Dmitry Valdov написал(а) к Boris Belyak в Mar 95 08:03:14 по местному времени:
Нello Boris! Saturday March 04 1995 12:27, Boris Belyak wrote to All: BB> Да, тpебования у игpушек все pастут и pастут. BB> Интеpесно когда она у нас появится. Был бы у меня пентиум, появилась бы в течение 3-7 дней после того, как она б попала в pуки warez'овцем из US :) Dmitry The life of a prisoner by I. Ben Framed. --- GoldED 2.50.B1016+ |